Motion and Interaction

Motion that helps people know what changed—and what to do next.

I came to product design through motion, so I think in time as well as space. I use motion to clarify focus, hierarchy, feedback, continuity, and state across remote, touch, pointer, and keyboard interactions.

At a glance

Motion treated as product behavior, not a layer of polish.

+33%Total Minutes Watched
+175%sessions

Selected work

Interaction you can understand in motion.

Examples of motion supporting playback, navigation, focus, feedback, and continuity across streaming surfaces.

How I work

Craft with an operating model behind it.

Use motion to clarify hierarchy, focus, feedback, and state change.

Design for remote, touch, pointer, and keyboard without treating one as the default.

Keep expressive behavior performant, interruptible, and respectful of reduced-motion preferences.

Let’s talk

Have a complex product problem worth untangling?