Motion and Interaction
Motion that helps people know what changed—and what to do next.
I came to product design through motion, so I think in time as well as space. I use motion to clarify focus, hierarchy, feedback, continuity, and state across remote, touch, pointer, and keyboard interactions.
At a glance
Motion treated as product behavior, not a layer of polish.
Selected work
Interaction you can understand in motion.
Examples of motion supporting playback, navigation, focus, feedback, and continuity across streaming surfaces.

Associated with +33% Total Minutes Watched and +175% sessions
Sling Video Player Redesign
A cross-platform player redesign focused on clearer controls, adaptive layouts, and smoother browse-to-play continuity.
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Functional motion standards for product clarity and implementation consistency
Motion Systems - Interaction Standards for Product Clarity
Motion standards for focus, feedback, hierarchy, state change, and cross-platform interaction behavior.
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Launched across TV, browser, tablet, and mobile in Q3 2026
Live Guide
A cross-platform live discovery experience that helps viewers scan, filter, and move through a dense TV catalog.
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13 teams, 5 platforms, 2 brands, and approximately 20.2K weekly component inserts
Dark Matter: Design-System Infrastructure at Scale
Building a shared design foundation across brands, platforms, teams, and production codebases.
View case studyHow I work
Craft with an operating model behind it.
Use motion to clarify hierarchy, focus, feedback, and state change.
Design for remote, touch, pointer, and keyboard without treating one as the default.
Keep expressive behavior performant, interruptible, and respectful of reduced-motion preferences.
Let’s talk