About

From motion and interaction to systems built for humans and AI.

I began in motion design, where behavior, timing, and feedback were the material. Product design expanded that practice into navigation, information architecture, and cross-platform experiences. Design systems taught me how quality survives scale.

Today I lead a multi-brand design system supporting 13 teams across five platforms while designing the workflows that connect system knowledge to engineering implementation. I also build governed AI systems for design-system operations, work that has made context, permissions, validation, and human authority part of my design practice.

I am not trying to turn design into engineering or replace judgment with automation. I am interested in the connective systems that let each discipline do better work: clearer component contracts, better implementation feedback, structured knowledge, useful tools, and workflows that remove friction without removing accountability.

My strongest work usually begins with a recurring problem that everyone has learned to tolerate. I like understanding that problem deeply enough to turn it into a reusable system.

01Motion and systems foundation
DiscoverySignalsEvidence
SystemTokensPatterns
PrototypeStatesFlow
ReviewQAGovernance
Product surfaces, system structure, and workflow handoffs as the visual language.

Focus areas

Where I do my best work.

Personal layer

Records, bikes, guitars, gear, and the rhythm underneath things.

Outside of work, I’m deeply interested in music, DJ culture, collecting, design history, motion, photography, and the outdoors. I’m also a serious collector of records, bikes, guitars, and music gear.

Those interests influence the way I think about interaction, rhythm, identity, and the emotional side of product experiences.