About

I design with structure, motion, and a useful amount of skepticism.

I’m a Senior Product Designer focused on design systems, product infrastructure, motion and interaction standards, design-to-code workflows, and cross-platform product experiences.

I’ve spent the last several years working across multi-brand design systems and core product experiences like video player, live guide, and detail pages, helping turn dense requirements and layered interactions into systems that feel clearer on the other side.

Before moving fully into product design, I came from a motion and media background. That still shapes the way I think today. I care deeply about behavior, pacing, hierarchy, and how an interface feels as much as how it functions. Over time, that foundation grew into a broader practice around systems thinking, interaction design, component architecture, and design-to-code delivery.

My work is rooted in fundamentals. I see UI as a tool for relieving customer pain points, and UX as the discipline of keeping customers from running into those pain points in the first place. More recently, I’ve been exploring AI-assisted workflows, multi-agent orchestration, and enterprise design system automation.

01Motion and systems foundation
DiscoverySignalsEvidence
SystemTokensPatterns
PrototypeStatesFlow
ReviewQAGovernance
Product surfaces, system structure, and workflow handoffs as the visual language.

Focus areas

Where I do my best work.

Personal layer

Records, bikes, guitars, gear, and the rhythm underneath things.

Outside of work, I’m deeply interested in music, DJ culture, collecting, design history, motion, photography, and the outdoors. I’m also a serious collector of records, bikes, guitars, and music gear.

Those interests influence the way I think about interaction, rhythm, identity, and the emotional side of product experiences.