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Sr. Product Designer

Sling Guide Experience

A cross-platform navigation system for helping users scan, filter, and move through a dense live TV catalog with less friction.

Timeline
TBD
Platforms
iOS, Android, Web, TV
Tools
Figma, Information architecture, Usability testing
Impact
Product judgment across dense navigation, metadata, and reusable discovery patterns

Snapshot

Sling offers a large live TV catalog, which is valuable but hard to navigate when everything competes for attention. The guide redesign focused on helping users find something worth watching without feeling buried in channels, rows, and metadata.

Problem

Users had different discovery modes. Some wanted to channel surf, some wanted genre-based browsing, and others arrived with a specific show or sport in mind. The existing guide placed too much weight on a single browsing model.

My Role

I worked on information architecture, navigation models, responsive layouts, interaction behavior, and the relationship between the guide and playback surfaces.

Key Decisions

Support multiple discovery paths

The redesign treated channel browsing, genre exploration, and personalized discovery as related paths rather than forcing every user through one structure.

Make scanning easier

Visual hierarchy, spacing, and content density were tuned to help users make fast decisions. The goal was to reduce the effort required to understand what is on now and what is worth opening.

Respect input differences

Touch, mouse, and remote input each shape how discovery feels. The design patterns were structured to preserve consistency while adapting interaction details for each surface.

Outcome

The redesigned guide improved content discovery and gave users clearer ways to navigate a large catalog. It also supported stronger continuity between browsing and watching.

Reflection

Large catalogs do not become easier by showing more at once. They become easier when the interface makes meaningful choices clearer, faster, and more forgiving.